roxen.lists.pike.general

Subject Author Date
Re: PikeFlows-0.1 Pontus Rodling <pontus[at]digitalfractions[dot]net> 23-02-2009
James Harton skrev:
>
> Hi all.
>
> Just a quick note to say that I've posted the code for my IP flow
> engine based around Bill's Public.Network.Pcap.
>
>
http://www.helicopter.geek.nz/2009/02/pikeflows-pike-ip-packet-flow-analysis.html
>
>
Looks really nice!

One question though, if you don't receive any packets, does the counter
thread still execute?
Cause i've been having a problem with Pcap blocking everything (threads,
callbacks, call_outs) from running while it's waiting for a packet.

I've been working on a network packet dissection library for Pike,
however i haven't added support IPv6 yet.
Currently supported are Ethernet, IPv4, UDP and dissectors for some game
protocols.
And thanks to you now I have some code to base the TCP stream/flow part
of the lib on, if that's okay of course.

-- 
Pontus Rodling
http://www.frigolit.net